(CZ) Trends in Early Childhood Education Practice and Professional Learning with Digital Technologies
(EN) Trends in Early Childhood Education Practice and Professional Learning with Digital Technologies
Autor / Author: MURCIA, K., CAMPBELL, C., ARANDA, G.
Klíčová slova / Key words: digital technology, tangible coding technologies, early childhood education, teacher training, pedagogy
digital technology, tangible coding technologies, early childhood education, teacher training, pedagogy
This literature-based article explores key trends in the integration of digital technologies in education and aims to highlight issues and challenges in the relationship between technology, pedagogy and early years’ education practices. The article explores how technology, teacher training initiatives and productive play-based pedagogy could be used to improve digital literacy outcomes for early childhood learners. While situated within the Australian context, more global literature is also reviewed to provide an international perspective. This review of trends in the integration of digital technologies in education is timely due to the national and international focus on STEM (Science, Technology, Engineering and Mathematics) education, arguably for economic sustainability and the quality standards expected in early childhood education. The role of digital technologies in early childhood is increasingly discussed and negotiated in learning centres. Educators are wanting support in understanding how young children can be creators of technology rather than simply being consumers of digital products.
Annotation:
This literature-based article explores key trends in the integration of digital technologies in education and aims to highlight issues and challenges in the relationship between technology, pedagogy and early years’ education practices. The article explores how technology, teacher training initiatives and productive play-based pedagogy could be used to improve digital literacy outcomes for early childhood learners. While situated within the Australian context, more global literature is also reviewed to provide an international perspective. This review of trends in the integration of digital technologies in education is timely due to the national and international focus on STEM (Science, Technology, Engineering and Mathematics) education, arguably for economic sustainability and the quality standards expected in early childhood education. The role of digital technologies in early childhood is increasingly discussed and negotiated in learning centres. Educators are wanting support in understanding how young children can be creators of technology rather than simply being consumers of digital products.
Článek ke stažení v češtině [PDF]:
Download the article in English [PDF]:
Literatura / References:
Albion, P., Campbell, C., & Jobling, W. (2018). Technologies education for the primary years. Cengage. Melbourne.
ACARA. (2015). Australian curriculum: Technologies. Canberra: Australian Curriculum, Assessment and Reporting Authority. Retrieved from http://www.australiancurriculum.edu.au
AITSL. Australian Institute for Teaching and School Leadership. (2015). Accreditation of initial teacher education programs in Australia, standards and procedures. Melbourne: AITSL. Retrieved from www.aitsl.edu.au
Bell, T. (2016). The research files special episode: professor Tim Bell (J. Earp Interviewer). [Interview transcript]. Retrieved from www.teachermagazine.com.au/articles
Bers, M. U. (2012). Designing digital experiences for positive youth development: From playpen to playground. Cary, NC: Oxford.
Bers, M. U. (2018). Coding as a playground: Programming and computational thinking in the early childhood classroom. New York: Routledge.
Bers, M., Flannery, L., Kazakoff, E., & Sullivan, A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers and Education, 72, 145-157.
https://doi.org/10.1016/j.compedu.2013.10.020
Bers, M., Seddighin, S., & Sullivan, A. (2013). Ready for robotics: Bringing together the T and E of STEM in early childhood teacher education. Journal of Technology and Teacher Education, 21(3), 355-377.
Berson, I. R., & Berson, M. J. (Eds.) (2010). High-tech tots: Childhood in a digital world. Charlotte, NC: Information Age.
Bird, J., & Edwards, S. (2015). Children learning to use technologies through play: A Digital Play Framework. British Journal of Educational Technology, 46(6), 1149-1160.
https://doi.org/10.1111/bjet.12191
Birmingham, S. (2016). STEM head start for 350,000 pre-schoolers. Media Release, Minister for Education and Training, 8 February 2016.
Blum, L., & Cortina, T. (2007). CS4HS: An outreach program for high school CS teachers. Proceedings of the 38th ACM Technical Symposium on Computer Science Education, New York (19-23).
https://doi.org/10.1145/1227310.1227320
https://doi.org/10.1145/1227504.1227320
Campbell, C., Speldewinde, C., Howitt, C., & MacDonald, A. (2018). STEM practice in the early years. Creative Education Journal Special Edition Preschool Education Research, 9(1), 11-25.
https://doi.org/10.4236/ce.2018.91002
Chaudron, S. (2015). Young children (0-8) and digital technology: JRC Science and Policy Reports. (Report No. EUR 27052 EN). Retrieved from http://publications.jrc.ec.europa.eu
Computer Science Unplugged (2015). Retrieved from https://csunplugged.org
Danby, S. (2017). Technologies, child-centred practice and listening to children. In Arnott, L. (Ed.) Digital technologies and learning in the early years (127-138). London: SAGE.
https://doi.org/10.4135/9781526414502.n11
Digital Education Advisory Group. (2012). Beyond the classroom: A new digital education young Australians in the 21st century. Retrieved from https://docs.education.gov.au
Early Childhood Australia (ECA). (2018). Statement on young children and digital technologies. Canberra, ACT: ECA.
ESA. Education Services Australia. (2018). Digital Technologies Hub. Retrieved from www.digitaltechnologieshub.edu.au
Edwards, S. (2013). Digital play in the early years: a contextual response to the problem of integrating digital technologies and play based learning in the early childhood curriculum. European Early Childhood Education Research Journal, 21(2), 199-212.
https://doi.org/10.1080/1350293X.2013.789190
Edwards, S. (2016). New concepts of play and the problem of technology, digital media and popular-culture integration with play-based learning in early childhood education. Technology, Pedagogy and Education, 25(4), 513-532.
https://doi.org/10.1080/1475939X.2015.1108929
Edwards, S., & Bird, J. (2015). Observing and assessing young children's digital play in the early years: Using the Digital Play Framework. Journal of Early Childhood Research, 15(2), 39-49.
Edwards, S., Straker, L., & Oakey, H. (2018). Early Childhood Australia. Statement on young children and digital technolgies. Canberra, ACT: ECA.
https://doi.org/10.1007/s10643-017-0874-6
Elkin, M., Sullivan, A., & Bers, M. (2014). Implementing a robotics curriculum in an early childhood Montessori classroom. Journal of Information Technology Education: Innovations in Practice, 13, 153-169.
https://doi.org/10.28945/2094
European Commission. (2017). Assessing Educators' Digital Competence. Retrieved from https://ec.europa.eu
European Commission. (2018). Communication from the commission to the European parliament, the council, the European economic and social committee and the committee of the regions on the Digital Education Action Plan. Retrieved from https://ec.europa.eu
Falkner, K., & Vivian, R. (2015). Coding across the curriculum: Resource review report. Final report. Computer Science Education Research Group. University of Adelaide. Retrieved from https://docs.education.gov.au
Flannery, L., Kazakoff, E., Bontá, P., Silverman, B., Bers, M. U., & Resnick, M. (2013). Designing ScratchJr: Support for early childhood learning through computer programming. In Proceedings of the 12th International Conference on Interaction Design and Children (1-10). New York, NY: ACM.
https://doi.org/10.1145/2485760.2485785
Gadzikowski, A. (2018). Robotics for young children: STEM activities and simple coding. Redleaf Press.
Highfield, K. (2014). Stepping into STEM with young children: simple robotics and programming as catalysts for early learning. In C. Donohue (Ed.), Technology and digital media in the early years: Tools for teaching and learning (150-160). Taylor & Francis.
Highfield, K., Paciga, K. A., & Donohue, C. (2018). Supporting whole child development in the digital age. In S. J. Danby, M. Fleer, C. Davidson, & M. Hatzigianni (Eds.), Digital childhoods: Technologies and children's everyday lives (165-182). Singapore: Springer.
https://doi.org/10.1007/978-981-10-6484-5_11
Holden, H., & Rada, R. (2011). Understanding the influence of perceived usability and technology self-efficacy on teachers' technology acceptance. Journal of Research on Technology in Education, 43, 343-367.
https://doi.org/10.1080/15391523.2011.10782576
Kalogiannakis, M., & Papadakis, S. J. (2017). Pre-service kindergarten teachers' acceptance of "ScratchJr" as a tool for learning and teaching computational thinking and science education. In Proceedings of the 12th Conference of the European Science Education Research Association (ESERA), Research, practice and collaboration in science education (21-25). Dublin, Ireland: Dublin City University and the University of Limerick.
Lambert, L., & Guiffre, H. (2009). Computer science outreach in an elementary school. Journal of Computing Sciences in Colleges Archive, 24(3), 118-124.
Miller, J. L., Paciga, K. A., Danby, S., Beaudoin-Ryan, L., & Kaldor, T. (2017). Looking beyond swiping and tapping: Review of design and methodologies for researching young children's use of digital technologies. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 11(3), article 6.
https://doi.org/10.5817/CP2017-3-6
Murcia, K., & Pelliccione, L. (2017). Early childhood iSTEM: Playing as learning with digital technology toys. Presented at Digitising Early Childhood International Conference, Perth, Western Australia.
National Association for the Education of Young Children (NAEYC) and Fred Rogers Center for Early Learning and Children's Media. (2012). Position statement: Technology and interactive media as tools in early childhood programs serving children from birth through age 8. Retrieved from www.naeyc.org
Newhouse, C. P., Cooper, M., & Cordery, Z. (2017). Programmable toys and free play in early childhood classrooms. Australian Educational Computing, 32(1).
Pekárková, P. (2008). Using a programmable toy at preschool age: Why and how? In Workshop Proceedings of SIMPAR 2008 (112-121). International Conference on Simulation, Modeling and Programming for Autonomous Robots, Venice (Italy) 2008 November, 3-4.
Phillips, M. (2017). Processes of practice and identity shaping teachers' TPACK enactment in a community of practice. Education and Information Technologies, 22(4), 1771-1796.
https://doi.org/10.1007/s10639-016-9512-y
Radesky, J., & Christakis, D. (2016). Keeping children's attention: The problem with bells and whistles. JAMA Pediatrics, 170(2), 112-113.
https://doi.org/10.1001/jamapediatrics.2015.3877
PMid:26720712
Romeo, G., Lloyd, M., & Downes, T. (2012). Teaching Teachers for the Future (TTF): Building the ICT in education capacity of the next generation of teachers in Australia. Australasian Journal of Education Technology, 28(6), 949-964.
https://doi.org/10.14742/ajet.804
Strawhacker, A., Lee, M., & Bers, M. U. (2018). Teaching tools, teachers' rules: Exploring the impact of teaching styles on young children's programming knowledge in ScratchJr. International Journal of Technology and Design Education, 28(2), 347-376.
https://doi.org/10.1007/s10798-017-9400-9
Sullivan, A., & Bers, M. U. (2015). Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade. International Journal of Technology and Education. (Online).
Victoria State Government: Education and Training. (2018). Digital learning. Retrieved from www.education.vic.gov.au
White, D. S., & Le Cornu, A. (2011). Visitors and residents: A new typology for online engagement. First Monday, 16(9).
https://doi.org/10.5210/fm.v16i9.3171
Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49, 33-35.
https://doi.org/10.1145/1118178.1118215
Zabatiero, J., Mantilla, A., Edwards, S., Danby, S., & Straker, L. (2018). Young children and digital technology: Australian early childhood education and care sector adults' perspectives. Australasian Journal of Early Childhood, 43(2), 14-22.
https://doi.org/10.23965/AJEC.43.2.02