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3/2018 (INT) -
Úvodník Introduction

(CZ) Preface
(EN) Preface

Strana / Page: 233-247
Autor / Author: ČERNOCHOVÁ, M., KIRKHAM, G.
Klíčová slova / Key words:


Anotace:

Annotation:

Článek ke stažení v češtině [PDF]:
Download the article in English [PDF]:

Literatura / References:

Bers, M. U. (2010). The TangibleK Robotics Program: Applied computational thinking for young children. Early Childhood Research and Practice, 12(2).

Bers, M. U., Seddighin, S., & Sullivan, A. (2013). Ready for robotics: Bringing together the T and E of STEM in early childhood teacher education. Journal of Technology and Teacher Education, 21(3), 355-377.

Bill, A. M. (2018) Exploring computational thinking concepts, practices, and dispositions in K-12 computer science and engineering. Thesis. Master of Science. Nashville, Tennessee.

Boy, G. A. (2013). From STEM to STEAM: toward a human-centred education, creativity & learning thinking. In ECCE ,13 Proceedings of the 31st European Conference on Cognitive Ergonomics. Article No. 3. Toulouse, France, August 26-28, 2013. ACM New York, 2013.
https://doi.org/10.1145/2501907.2501934

Burnett, C. (2016). The digital age and its implications for learning and teaching in the primary school. A report for the Cambridge Primary Review Trust. CPRT, Research Survey 7 (new series).

CREW. Collaborative Research Experience for Women (2001). Project from Xavier University granted by the Computing Research Association (CRA). Retrieved from http://cerebro.cs.xu.edu/crew2001

Curzon, P., Black, J., Meagher, L. R., & McOwan, P. (2009). cs4fn. org: Enthusing students about Computer Science. Proceedings of Informatics Education Europe IV, 2009, 73-80. In Mohaghegh, M., & McCauley, M. (2016). Computational Thinking: The Skill Set of the 21st Century. International Journal of Computer

DCMS (2016). Creative industries: Focus on employment. Department for Culture, Media and Sport.

ECU (2015). Equality in higher education: Statistical report 2015 Part 2: Students. London: Equality Challenge Unit.

Falkner, K., Vivian, R., & Falkner, N. (2014). The Australian Digital Technologies Curriculum: Challenge and opportunity. In Proceedings of the Sixteenth Australasian Computing Education Conference (ACE2014), Auckland, New Zealand.

ISACA (2016). Risks and rewards of adding augmented reality to connected devices. As the internet of things gets real, businesses get ready. ISACA 2016, IT Risk/Reward Barometer. Retrieved from http://www.isaca.org

Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium.

Kirkland, R. (2018). The role of education in AI (and vice versa). Retrieved from https://www.mckinsey.com

Linn, M. C. (2010) Preface. In Report of a Workshop on The Scope and Nature of Computational Thinking. National Academy of Sciences.

Mao, Y., Chen, P., Li, L., & Huang, D. (2014). Virtual reality training improves balance function. Neural Regeneration Research, 9(17), 1628-1634.
https://doi.org/10.4103/1673-5374.141795
PMid:25368651 PMCid:PMC4211206

Marsh, J. (2016). The digital literacy skills and competences of children of pre-school age. Media Education, Studie and Research, 7(2), 197-214.

Miller, J. L., Paciga, K. A., Danby, S., Beaudoin-Ryan, L., & Kaldor, T. (2017). Looking beyond swiping and tapping: Review of design and methodologies for researching young children's use of digital technologies. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 11(3), article 6.
https://doi.org/10.5817/CP2017-3-6

Mohaghegh, M., McCauley, M. (2016). Computational Thinking: The skill set of the 21st century. International Journal of Computer Science and Information Technologies, 7(3), 1524-1530.

National Center for Women and Information Technology. Retrieved from https://www.ncwit.org

OECD (2012). What kinds of careers do boys and girls expect for themselves? PISA in Focus, 14.

OECD (2015) Students, Computers and Learning: Making the Connection. PISA, OECD Publishing.

Papert, S. (1980). Mindstorms: children, computers and powerful ideas. New York, NY: Basic Books.

Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology. January. (Online).
https://doi.org/10.1037/edu0000241

Report of a Workshop on The Scope and Nature of Computational Thinking (2010). National Academy of Sciences.

Roesner, F. (2017). Who is thinking about security and privacy for augmented reality? Retrieved from www.technologyreview.com

Rogers, C., & Portsmore, M. (2004). Bringing engineering to elementary school. Journal of STEM Education, 5(3-4), 17-28. In Bers, M. U. (2010). The TangibleK Robotics Program: Applied computational thinking for young children. Early Childhood Research and Practice, 12(2)

Sefton-Green, J., & Brown, L. (2014). Mapping learner progression into digital creativity. Catalysts & Disconnects. A state of the art review. Nominet Trust. Retrieved from https://socialtechtrust.org

Sherman, M., & Martin, F. (2015). The assessment of mobile computational thinking. Consortium for Computing Sciences in Colleges, 2015.

Schultheis, M. T., & Rizzo, A. (2001). The application of virtual reality technology in rehabilitation. Rehabilitation Psychology, 46(3), 296-311.
https://doi.org/10.1037/0090-5550.46.3.296

Slany, W., Kirshan, K. L., Mueller, M., Schindler, C., & Spieler, B. (2018). Rock Bottom, the World, the Sky: Catrobat, an Extremely Large-scale and Long-term Visual

Stoilescu, D., & Egodawatte, G. (2010). Gender differences in the use of computers, programming, and peer interactions in computer science classrooms. Computer Science Education, 20 (4), 283–300.
https://doi.org/10.1080/08993408.2010.527691

Wing, J. M. (2006). Computational thinking. Commun. ACM 49(3), 33–35.
https://doi.org/10.1145/1118178.1118215

Wong, B., & Kemp, P. E. J. (2018). Technical boys and creative girls: the career aspirations of digitally skilled youths. Cambridge Journal of Education, 48(3), 301-316.
https://doi.org/10.1080/0305764X.2017.1325443

Woo, M. Y. S. (2015). Living with Technology. An investigation into young adults' challenge to prevent digital dementia. PhD thesis.

Yadav, A., Stephenson, C., & Hong, H. (2017). Computational thinking for teacher education. contributed article. Communications of the ACM, 60(4), 55-62. Retrieved from https://cacm.acm.org
https://doi.org/10.1145/2994591


Bers, M. U. (2010). The TangibleK Robotics Program: Applied computational thinking for young children. Early Childhood Research and Practice, 12(2).

Bers, M. U., Seddighin, S., & Sullivan, A. (2013). Ready for robotics: Bringing together the T and E of STEM in early childhood teacher education. Journal of Technology and Teacher Education, 21(3), 355-377.

Bill, A. M. (2018) Exploring computational thinking concepts, practices, and dispositions in K-12 computer science and engineering. Thesis. Master of Science. Nashville, Tennessee.

Boy, G. A. (2013). From STEM to STEAM: toward a human-centred education, creativity & learning thinking. In ECCE ,13 Proceedings of the 31st European Conference on Cognitive Ergonomics. Article No. 3. Toulouse, France, August 26-28, 2013. ACM New York, 2013.
https://doi.org/10.1145/2501907.2501934

Burnett, C. (2016). The digital age and its implications for learning and teaching in the primary school. A report for the Cambridge Primary Review Trust. CPRT, Research Survey 7 (new series).

CREW. Collaborative Research Experience for Women (2001). Project from Xavier University granted by the Computing Research Association (CRA). Retrieved from http://cerebro.cs.xu.edu/crew2001

Curzon, P., Black, J., Meagher, L. R., & McOwan, P. (2009). cs4fn. org: Enthusing students about Computer Science. Proceedings of Informatics Education Europe IV, 2009, 73-80. In Mohaghegh, M., & McCauley, M. (2016). Computational Thinking: The Skill Set of the 21st Century. International Journal of Computer

DCMS (2016). Creative industries: Focus on employment. Department for Culture, Media and Sport.

ECU (2015). Equality in higher education: Statistical report 2015 Part 2: Students. London: Equality Challenge Unit.

Falkner, K., Vivian, R., & Falkner, N. (2014). The Australian Digital Technologies Curriculum: Challenge and opportunity. In Proceedings of the Sixteenth Australasian Computing Education Conference (ACE2014), Auckland, New Zealand.

ISACA (2016). Risks and rewards of adding augmented reality to connected devices. As the internet of things gets real, businesses get ready. ISACA 2016, IT Risk/Reward Barometer. Retrieved from http://www.isaca.org

Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium.

Kirkland, R. (2018). The role of education in AI (and vice versa). Retrieved from https://www.mckinsey.com

Linn, M. C. (2010) Preface. In Report of a Workshop on The Scope and Nature of Computational Thinking. National Academy of Sciences.

Mao, Y., Chen, P., Li, L., & Huang, D. (2014). Virtual reality training improves balance function. Neural Regeneration Research, 9(17), 1628-1634.
https://doi.org/10.4103/1673-5374.141795
PMid:25368651 PMCid:PMC4211206

Marsh, J. (2016). The digital literacy skills and competences of children of pre-school age. Media Education, Studie and Research, 7(2), 197-214.

Miller, J. L., Paciga, K. A., Danby, S., Beaudoin-Ryan, L., & Kaldor, T. (2017). Looking beyond swiping and tapping: Review of design and methodologies for researching young children's use of digital technologies. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 11(3), article 6.
https://doi.org/10.5817/CP2017-3-6

Mohaghegh, M., McCauley, M. (2016). Computational Thinking: The skill set of the 21st century. International Journal of Computer Science and Information Technologies, 7(3), 1524-1530.

National Center for Women and Information Technology. Retrieved from https://www.ncwit.org

OECD (2012). What kinds of careers do boys and girls expect for themselves? PISA in Focus, 14.

OECD (2015) Students, Computers and Learning: Making the Connection. PISA, OECD Publishing.

Papert, S. (1980). Mindstorms: children, computers and powerful ideas. New York, NY: Basic Books.

Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology. January. (Online).
https://doi.org/10.1037/edu0000241

Report of a Workshop on The Scope and Nature of Computational Thinking (2010). National Academy of Sciences.

Roesner, F. (2017). Who is thinking about security and privacy for augmented reality? Retrieved from www.technologyreview.com

Rogers, C., & Portsmore, M. (2004). Bringing engineering to elementary school. Journal of STEM Education, 5(3-4), 17-28. In Bers, M. U. (2010). The TangibleK Robotics Program: Applied computational thinking for young children. Early Childhood Research and Practice, 12(2)

Sefton-Green, J., & Brown, L. (2014). Mapping learner progression into digital creativity. Catalysts & Disconnects. A state of the art review. Nominet Trust. Retrieved from https://socialtechtrust.org

Sherman, M., & Martin, F. (2015). The assessment of mobile computational thinking. Consortium for Computing Sciences in Colleges, 2015.

Schultheis, M. T., & Rizzo, A. (2001). The application of virtual reality technology in rehabilitation. Rehabilitation Psychology, 46(3), 296-311.
https://doi.org/10.1037/0090-5550.46.3.296

Slany, W., Kirshan, K. L., Mueller, M., Schindler, C., & Spieler, B. (2018). Rock Bottom, the World, the Sky: Catrobat, an Extremely Large-scale and Long-term Visual

Stoilescu, D., & Egodawatte, G. (2010). Gender differences in the use of computers, programming, and peer interactions in computer science classrooms. Computer Science Education, 20 (4), 283–300.
https://doi.org/10.1080/08993408.2010.527691

Wing, J. M. (2006). Computational thinking. Commun. ACM 49(3), 33–35.
https://doi.org/10.1145/1118178.1118215

Wong, B., & Kemp, P. E. J. (2018). Technical boys and creative girls: the career aspirations of digitally skilled youths. Cambridge Journal of Education, 48(3), 301-316.
https://doi.org/10.1080/0305764X.2017.1325443

Woo, M. Y. S. (2015). Living with Technology. An investigation into young adults' challenge to prevent digital dementia. PhD thesis.

Yadav, A., Stephenson, C., & Hong, H. (2017). Computational thinking for teacher education. contributed article. Communications of the ACM, 60(4), 55-62. Retrieved from https://cacm.acm.org
https://doi.org/10.1145/2994591



Časopis Pedagogika ISSN 0031-3815 (Print), ISSN 2336-2189 (Online)
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